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#1 2020-09-13 11:58:49

Gunockfug
Member
From: Sweden
Registered: 2020-09-13
Posts: 1

Silverlight 5 Beta Developer Runtime for Windows

« RageSpline for Unity.

2D Spline/Vector Tool    Hardware Acceleration on the Web

The Next Interactive Web is Materializing »                Microsoft’s Answer to WebGL, Silverlight 5 3D, Hardware Acceleration + XNA.
Microsoft has finally laid out their plans. Silverlight is alive with Silverlight 5 / 3D powered by XNA (any surprise? guess it isn’t dead) and hardware acceleration throughout  Internet Explorer  for canvas/html5 focus apparently aloongside Silverlight for deeper graphical needs or changes.
It was originally outlined back in April at MIX 2011, but it shows their path and answer to WebGL/Canvas and standards for interactive and game development on the web (plus I have been busy on two titles.

One for iOS and one for both iOS and Android

gotta say it is nice to see how fast your app gets posted to Android store compared to iOS…).
There are some nice examples of toolkits being developed such as Balder 3D and JigLibX pulled from this experiment.

Pick it up and try Silverlight 5 with 3D/XNA out

Silverlight 5 Beta Developer Runtime for  Windows .

Silverlight 5 Beta Developer Runtime for Mac

Silverlight 5 Beta SDK.

WCF RIA Services for Silverlight 5 Beta

We might have to wait a while for Moonlight to catch up on this one, guess that would take an OpenGL rendering layer like WebGL?…:)        Tags: , INTERACTIVE, , SILVERLIGHT, web           This entry was posted       on Wednesday, May 18th, 2011 at 5:24 pm   and is  filed under  , INTERACTIVE,.

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Vasa                                              Wait to Flash player 11 3D

353strwe                                              http://bit.ly/hsLk4G http://bit.ly/bwl12N.

Przemysław Lib                                              Yeah
First MS show how big vulnerability WebGL is

and scream how unfixable it is.
Then it show the same technology, and now its OK.
© 2007-2011  llc, *drawlogic, .

Ryan Christensen*drawlogic    and

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